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World of darkness animalism subsume the beast
World of darkness animalism subsume the beast









world of darkness animalism subsume the beast

Most notably the character can speak to multiple animals at once, as long as they are of the same species. Īt this point the character's skill with animals has advanced to the point where they almost become extensions of his will.This power can be terminated at any time at the master's discretion. Each willpower point spent in this way counts as one point of 'experience' toward raising that particular stat in that affected animal, so that repeated use of this power on an animal over time can create permanently powerful ghouls. A willpower point is spent and the animal is affected for one week per success spent on duration. Animals that are blood bound to the master can be affected for much longer periods of time. One success buys one point of increase or one hour of effect. Successes can be used to increase the stat up to a maximum of the character's stat and to increase the duration. A given animal can only be affected by one use of this power at a time. A rat with a supernaturally high intelligence would be able to accept complex instructions such as following a specific person, but they would not be able to perceive what type of gun the person was holding or communicate where the person went in anything more than general terms ("that way" as opposed to "eight blocks north and one east"). Perception enhances its ability to perceive complex events occurring around it. Wits enhances its decision making in combat and other stressful situations. Manipulation enhances its ability to lie to other masters (sneaking into the Nosferatu warrens). Charisma enhances the animal's ability to give the master information and communicate in general. In general, intelligence enhances the ability to accept and understand commands. Only one stat is affected and the ST should be strict in enforcing limited benefits.

world of darkness animalism subsume the beast

This power temporarily raises one of the animal's Social or Mental stats to the level of its master. The person using this ability is able to infuse an animal with a part of their spirit, elevating the animal above the level of mere beast and making it a more worthy companion, or perhaps simply a better tool. (as standard) Fortifying the Feral Spirit Animalism: Path of Beasts Feral Whispers The first path chosen must always be higher than any other path. Other paths can be learned at out of clan costs, though the first two levels do not have to be re-learned. The practitioner decides which path he wishes to take when he gains level three and must stick with that decision. There are multiple paths Animalism can take above the first two levels. In response to the divergent nature of the powers of Animalism - controlling beasts and controlling the Beast - we have developed a new approach to the discipline.











World of darkness animalism subsume the beast