

Keep your healer out of combat and heal every incoming damage. It is important that the sand ghost switches his position. Trying to hide in the left or right side of the middle (to avoid receiving the sandghost attack). I think later in game, with better equipment and higher skills its not really easier.Ī) Starting with 2 chars running up. For me it was very difficult to finish this fight. Now he waits till close combat is possible (think now its possible to kill him from distance).Īfter we know the mechanics you can easily find a way to solve this "puzzle fight". He teleports in the middle and cast an high level "Fastness of body" on himself. Phase 2) Starts after all crystals are destroyed.

(just stay away from him)Į) He drinks mana potions (don't know if this is limited) The cloud will always attack the closest char, this can be the sand ghost.Ĭ) If one character is near a outer crystal (not C1) the cast a level 3 "Frency" on the char, what usually delays everything for hours.ĭ) If you attack him in close combat, he takes his poisoned monster cleave and attacks you with a huge amount of damage. If one of your chars is injured/low health, try to go closer with an other char to tank the damage. Very hard combination to the sandghost ability. Usually he casts spells.Ī) A level 4 "Aching Limps" spell drawn all your stamina and slow your heroes.ī) If one or more heroes near the map centre he cast a level 4 "Ball of lighting" in the middle of the map.

Phase 1) He stand in the top starting position and only move 1-2 step to attack in close combat. The yellow mage makes the show interesting. I think this stop after playing the music in the top right desk. This is the same like characters trapped under creates. It looks like the position swap is forced if at least one gladiator is at the other side of the line, so they try to divide them.Ĭ) If gladiators in close range it attack then with melee, this can "eat" then! The gladiator is out of combat till the sandghost is changing position again. Luckily it often miss.ī) If it has the opportunity to strike your gladiators in a even line, it will change his position and bring them to ground. The sand ghost acts different then the other ghosts before.Ī) It will remain on his position and attack you with a kind of "Wrath of the elemental" spell. If all 5 crystals are broken, all spikes will open and adamant will start the final fight. We need to activate the red and blue switches multiple times to pass every spike and reach the cristals. There can be one active lever who opens the spikes.
BLACKGUARDS 2 ADAMANT FORTRESS FULL
If we somehow kill the sandghost (burst damage or trick it on a spike), it come back to the fight with full hp. But here we have multiple crystals who instantly heal the sand ghost and the mage to full life. Two Enemies, one of them a sandghost? looks easy, in the last level we blast three of them away.
